Despoina Chalvatzi

Wednesday, 08 June 2016

12th SciFY Academy | Grow Greek Tourism Online
"5 Key Elements for a Successful Online Presence"

On Wednesday June 8, the SciFY team, co organized with INNOVATHENS The Hub of Innovation & Entrepreneurship of the City of Athens, a seminar, on Successful Online Presence.

ggto Stelios Dourakis

This month as well, representatives of all the business sectors, as well as students of Marketing, Economic and Touristic schools, have come to INNOVATHENS to watch Stelios Dourakis from Grow Greek Tourism Online, explaining how we can achieve a successful online presence. Mr Stelios Dourakis, Online Advisor of the Grow Greek Tourism Online organization, with experience in Online and Tourism issues, talked about the key elements a new businessman should pay attention to, so that he can have a successful online presence, with emphasis on the touristic sector.

Initially, Mr. Dourakis presented us elements from a study on the tourism industry and how he was influenced by the Internet and more specifically by Mobile Internet, which is gaining more and more ground in our country and globally.

ggto 2

Later, Mr. Dourakis talked about what we should take into account when we create a website to promote our products and/or our services and how this is different when we target abroad. Moreover, a big part of the presentation was dedicated on how we can make our online presence mobile-friendly and we discussed the importance of our website's accessibility via mobile, especially for the Tourism industry.

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The event was opened by Vasilis Salapatas, co-founder of SciFY, who presented two new projects developed by the SciFY team for companies and professionals.
Search for new customers: He introduced Contact Harvester, an informative tool that once is completed, will enable us to expand our business network quickly and easily. The user searches for potential clients with keywords (or just points to some potential customer sites!) and then Contact Harvester returns a detailed list of potential customers with their contact information, social networks, etc. He showed the demo version that you can find here

Automatic comment analysis: Lastly, he introduced the Open Comments Analyzer, a tool that allows for automatic and quick analysis of comments from multiple languages. A valuable tool for market research and public relations companies, for customer service, media, etc. He showed the demo version that you can find here:

GGTO logo

Grow Greek Tourism Online, is a Google initiative aimed at enhancing the digital skills of tourism professionals all over Greece and training them on web-based tools. The event was supported by Google, the Ministry of Tourism of Greece, the Greek Tourism Organization (ΕΟΤ), and SETE.

We warmly thank mr Stelios Dourakis, INNOVATHENS and of course all who attended and participated in the seminar by making very interesting comments and questions and especially because they contributed once again to realizing our vision of the free dissemination of knowledge!

To be informed about the next events of SciFY Academy you can register here. 
If you are interested in actively participating in SciFY team, click here.

Thursday, 26 May 2016

11th SciFY Academy Bioinformatics Academy
"The fruitful collaboration of two sciences"

11 SF Ac 4


On Thursday May 26 SciFY's team coorganized with INNOVATHENS The Hub of Innovation & Entrepreneurship of the City of Athens, one more seminar and lab, on Bioinformatics.

Over 100 people watched Dr Artemis Chatzigeorgiou, Professor of Bioinformatics at the Department of Electrical and Computer Engineering of the University of Thessaly and associate professor at the Hellenic Pasteur Institute, an introduction to the world of Bioinformatics in order to get acquainted with the "fruitful collaboration of two sciences".

Initially, Dr. Artemis Chatzigeorgiou referred to the most important steps that have taken place in the field of Bioinformatics. She also discussed the research and applied trends that link the fields of information technology and biology.

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 Such trends concern the New Generation Sequencing, the use and experimental verification of the function of MicroRNAs, and the analysis of texts of biological research using Physical Language Analysis.

Moreover, there was a discussion on how Bioinformatics helped on papers relevant to e.g. gene editing, and how informative tools make the analysis procedures and recalling knowledge about biology and modern therapies easier.



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The event was opened by Mr. Petros Kaloupis, where he talked about his very interesting initiative, concerning Supporting Technologies. Specifically, he referred to the first social network with access for the disabled, the DisabledBook. It is a social media with the aim of interconnecting, serving and interacting with all social or voluntary services in Greece or abroad. 

You can watch the interview of the η DisabledBook team for CNΝ here and for more information about DisabledBook click here.


11 SF Ac 1 


We warmly thank Dr Artemis Chatzigeorgiou, Mr Petros Kaloupis, INNOVATHENS and of course all our friends who attended and participated in the seminar by making very interesting comments and questions and they contributed once again to realizing our vision of the free dissemination of knowledge!

Download the presentation here. To be informed about the next events of SciFY Academy you can register here. 

If you are interested in actively participating in SciFY team, click here.

Wednesday, 18 November 2015

Introductory Seminar on Using LinkedIn for Persons and Organizations

More than 120 people attended the 6th SciFY Academy at INNOVATHENS on Wednesday, November 18, 2015. The very strong beginning for SciFY Academy for the new academic year with Maria Pafioli, founder and head of the CVexperts - CV and Career Consultant company, where she introduced us practically to the world of LinkedIn.

The event was opened by Ioanna Theodorou, founding member of the Startupboat initiative where she talked about their action and the way they contribute in  the refugee crisis under the prism of technology and innovation.

In the second part of the event Maria Pafioli introduced us to the world of LinkedIn and guided us to the possibilities it offers us, as well as its evolution globally and in Greece the last two years. After this, she introduced the 3 stages separating us from all the other LinkedIn users (degree of separation), in contrary with other social media and there was a presentation of the advantages and disadvantages that the premium accounts offer.

Additionally she  referred to the right approach to the professional communities that interest us, the correct way of promoting our professional profile and the mistakes we should avoid. She shared with us many practical advice and tips ‘n’ tricks that help us create and evolve our professional appearance in LinkedIn like for example the use of SEO and the free learning webinars.

In the last part, there was a discussion on when we should create a personal and when a corporal page, followed by a presentation of good and bad practices in corporate pages. As a closure, Maria Pafioli, referred to the  possibilities LinkedIn is giving to Non-for-Profit organizations for their networking and their voluntary action and urged us to use it in a very practical way by giving us as the only way to contact her, the name of her LinkedIn profile.

You can find την Ms Pafioli's presentation here and you can watch the whole event of the 6th SciFY Academy here. To be informed about the next SciFY Academy events you can subscribe here.

We want to thank the speakers, CVexperts, INNOVATHENS, Startupboat and all our friends who attended in the seminar and they contributed once again to realizing our vision of the free dissemination of knowledge!

Wednesday, 22 July 2015

5th SciFY Academy: Sharing #OpenKnowledge for Business Model Canvas!

Over 100 people came on Wednesday July 15, 2015 at the 5th SciFY Academy that took place at INNOVATHENS. This time we shared open knowledge about the use of Business Model Canvas for Non-for-Profit Organizations, with speaker Mr Dimitris Paksimadis, member of KEMEL, f. President & Director Manager of OgilvyOne Athens and f. General Director of ΒΒDΟ Advertising.

Thursday, 27 April 2017

Let’s Crowdsource the Future of Europe!
International Conference

How much do you think your opinion counts on the decisions of the European Union?
How can we influence our future?

On Tuesday May 9th, 10:00, SciFY - Science For You (, invites you to the international conference "Let’s Crowdsource the Future of Europe", at HIGGS (Viktoros Ougko 15, Athens) to evaluate "why, how and when" we can participate in the European Union's decision-making process. At a critical time for the EU, representatives of Civil Society from 6 EU countries will discuss the role citizens can play by using modern techniques (practices and methods) of crowdsourcing.

The purpose of the event is to gain insight as to how EU decisions are made and in what ways crowdsourcing will allow us to participate directly. During the workshop we will discuss the following questions:

  • Claiming our time: When is the time to speak?

The purpose of the panel is to set the issue of the stage (when) of the legislative process in the EU we can use crowdsourcing to intervene.

  • Claiming our space: On what should we intervene?

The purpose of the panel is to set the issue of the topics (where) that we should crowdsource and the local best practices that could be used on an EU level.

  • Doing it our way: How should we intervene?

The purpose of the panel is to set the issue of the tools and methodologies (how) that can enhance crowdsourcing in the EU legislative process.

The above questions will be answered through open discussions with representatives of civil society initiatives in Greece and 5 other European countries, political scientists, technology experts and through workshops where the participants will be invited to discuss how to co-shape the future of Europe. We will also share the experience that we already gained from similar events that took place in Ljubljana, London and Amsterdam.




Cases presentations:

  • What is crowdsourcing?
  • Presentation of the process of drafting laws in the EU
  • Presentation of Best Practice


Discussion Panel:

1. Claiming our time - When is the time to speak? The purpose of the panel is to set the issue of the stage (when) of the legislative process in the EU should we crowdsource.

2. Claiming our space: On what should we intervene? The purpose of the panel is to set the issue of the topics (where) that we should crowdsource and the local best practices that can be used on an EU level.

3. Doing it our way: How should we intervene? The purpose of the panel is to set the issue of the tools and the methodologies (how) that can enhance the crowdsourcing in the legislative process in the EU.


Coffee Break

12:00 -13:00

Facilitated workshop (World Cafe)

  • Claiming our time
  • Claiming our space
  • Doing it our way




Conclusion session


Networking session


Free Entrance ‐ Limited seats
Certification of Attendance

Facebook Event:
Event Program:
More info about the project:

*The discussion will be held in English
The event is part of the EU project “European Citizens Crowdsourcing – EUCROWD” which has been funded with the support of the Europe for Citizens programme of the European Union. The event is supported by the New Technologies Laboratory in Communication, Education and Media of the University of Athens.
Contact Person:
Despoina Chalvatzi, Μ: This email address is being protected from spambots. You need JavaScript enabled to view it., Τ:+30 6983047848, +30 211 400 4192
More info about SciFY:

Saturday, 03 December 2016

When we stop seeing disability as a weakness, hope is reignited. In SciFY, what we can do is to offer tools to people that will make their life a little bit easier. These are the results of our work.


Friday, 24 February 2017

This summer with your help we gathered the resources to create new games for blind children. In Autumn we created them and the children have already started playing and special schools use them. Could you imagine what new opportunities you made possible?

Our plan had further stages, as you know.
Specialists Education Teachers from around the world have requested to be able to create Memor-i games for education and entertainment, own their own. Variations on themes, variations in other languages, etc.

We continued according to plan and sought resources. Thanks to the funding of the John S. Latsis Public Benefit Foundation we can now take this step.

Well, we’re commencing  the Memor-i studio!

An application that will allow everyone to make their own Memor-i games for the impaired in vision as well as the sighted, easily and without programming knowledge, and to offer it free to all.
Therefore the work and creativity of one person can be provided freely and free to all, creating a multiplier effect. A game that a Greek makes can be played by blind children in Greece but also in the States, a variation made by a German can be enjoyed in Austria....

Well, no need to say more at the moment. You understand.
We start work and soon you will be informed of the new results!

Latsis Foundation

The John S. Latsis Public Benefit Foundation is a non-profit organization established in 2005 to continue the benevolent legacy of John S. Latsis. The Foundation plans, manages, and funds programmes that cover a broad range of fields, such as education, science, health, social welfare, culture, arts and the environment, in collaboration with civil society partners and key players within these areas. An additional pillar of the Foundation’s activities is the operation of the Neraida Floating Museum, which, by offering visitors free access and organizing various events, seeks to highlight the maritime and entrepreneurial history of Greece, familiarize youth with the maritime profession, and promote environmental awareness. The Foundation seeks to remain in sync with and respond to current social needs.



Tuesday, 14 February 2017

Privacy Policy for ICSee application (all versions)

What kind of personal data is collected

Like millions of other mobile applications, we use Google Analytics to understand how visitors interact with our system. Google Analytics is a piece of software that grabs data about our users (you). It’s something like an advanced server log.

Google Analytics records things like:

What do we do with your data?

The collected information allows us to better understand:

  • the kind of people who use our application;

  • the devices and operating systems they mostly appear to use.

The above allow us to better design future versions, enable or disable features and understand our impact.

Occasionally, we may compile aggregate statistics about the number of user we have, as well as a breakdown by country, device, or similar grouping. No personally identifying data is included in this type of reporting.

All of our activity falls within the bounds of the Google Analytics Terms of Service.

Effective date and updates

The effective date of this policy is Jan 1st, 2017. We will communicate any changes through our website ( or through the application itself.

Friday, 10 February 2017

The Challenge

The majority of citizens doesn’t know how or they can’t find the reason to participate in the decision-making process relating to their country or the European Union. The result? 
  • Incomplete information for citizens
  • Alienation from the ideas and objectives of the EU
  • Generalized tensions between citizens of the countries - members
  • Indifference to the future of their country and EU
  • Indifference to make decisions that affect us

The Goal

Increase of participation of citizens in matters concerning their country and Europe.
Specifically, the project aims:

  • To inform and raise awareness among citizens about the ways in which they can participate in decision making,
  • To promote the concept of Active European Citizenship, 
  • To improve conditions for democratic participation of citizens in the European Union, 
  • To develop citizens' skills so they can participate properly and effectively in decision-making process,
  • To establish collaborative relationship between European citizens and those who make the decisions in the EU,
  • To understand the citizens of the policy-making processes in the EU, 
  • To develop a framework where people can contribute to shaping the Future of Europe through crowdsourcing techniques.


1. Organization of seven Conferences - Workshops throughout Europe to achieve the following objectives:

    • To reflect on the crowdsourcing and other e-participation experiences at national level by presenting case studies and lessons learned.
    • To discuss technological, societal, cultural, political challenges for citizens, organizers and decision-makers when they use crowdsourcing techniques for politics and policy.
    • To brainstorm a draft framework for an EU level pilot of crowdsourcing on the future of Europe.
    • To reflect on both the most suitable policies to be crowdsourced at EU level and the most appropriate e-participation tools to be used based on the national experience.
    • To identify and map influencers, supporters and promoters of crowdsourcing as an innovative, deliberative method of e-participation.

2. Desk research to collect data on how people utilize and exploit crowdsourcing for the purpose of an online repository (Knowledge Center for Digital Democracy). Repository will feature best practice cases, state-of-the-art knowledge and guidelines in citizens-crowdsourcing at the national and European level.

3. Analytical work for preparing policy recommendations on the EU perspective of crowdsourcing including the framework for the crowdsourcing pilot at the EU level based on conclusions from conferences and desk research findings on how (online) crowdsourcing can foster European citizenship, encourage participation of citizens at the Union level and support debate on the Future of Europe. The document will be presented and discussed with relevant EU decision-makers and interested stakeholders.

4. Stakeholders community building in the field of citizens crowdsourcing as part of strategic initiative of civil society organizations aiming to advocate and promote citizens oriented open government and digital democracy at the EU level.

The project is aimed at all citizens and the following groups:

  • Youth
  • Activists 
  • Academics 
  • Opinion Makers
  • Politicians
  • Media

Individuals and organizations of civil society dealing with:

  • Rights of citizens 
  • eDemocracy
  • Public issues 
  • Formulating policies at national and European level.


Organisation name Country
Institute for Electronic Participation (INePA) Slovenia
European Citizen Action Service (ECAS) Belgium
Stichting Netwerk Democratie Netherlands
Science For You (SciFY) Greece Latvia
Open Ministry Finland
Démocratie Ouverte France
The Democratic Society United Kingdom


Expected Results

  1. Improved awareness among project target groups, especially (young) European citizens and EU decision-makers, about the possibilities of using crowdsourcing as an innovative channel of e-participation in EU policy making-process.
  2. Publicly accessible an on-line repository (Knowledge centre on Digital Democracy) of international crowdsourcing practices and state-of-the-art knowledge of citizen-crowdsourcing at the national and European level.
  3. Policy recommendations based on national conferences discussions and best cases review on:
    • The most suitable policies to be crowdsourced at EU level
    • The most appropriate e-participation tools to be used in order to foster participation of citizens in debate on the Future of Europe
  4. Draft framework for an EU level pilot of crowdsourcing on the future of Europe will include the general structure, modalities and practical steps.
  5. Established community of practitioners and supporters including citizens, civil society and other stakeholders which have an interest in advocating and promoting the EU level crowdsourcing initiative as a part of the European open government and digital democracy development. 

The ultimate goal of this project is to create a sustainable group consisting of citizens and members of civil society which aims to support and promote citizens participation and electronic democracy at European level. 


On Tuesday, 9th of May 2017 we hosted the International Conference: "Let's Crowdsource the Foture of Europe" in Athens and you can read the Final Report of the Athens Event here and ckeck the keypoints here: 

Finally, you can find project's results here or you can check the final reports here and here.   


Presentation of DemocracIT (crowdsourcing tool) develoiped by SciFY at the 1st Eventfor EUCROWD Project, in Slovenia


Project website:
Project social media: Twitter (@Razprave_EU), Facebook (European Citizens Crowdsourcing)
Project hashtag: #EUCROWD

Project ID

  • Partners: Inštitut za elektronsko participacijo (Slovenia), European Citizen Action Service (Belgium), Stichting Netwerk Democratie (Netherlands), Science For You (Greece), (Latvia), Open Ministry (Finland), Démocratie Ouverte (France), The Democratic Society (United Kingdom)
  • Duration: 10/2016-03/2018
  • Funding: Project “European Citizens Crowdsourcing – EUCROWD” has been funded with the support of the Europe for Citizens programme of the European Union.


Project “European Citizens Crowdsourcing – EUCROWD” has been funded with the support of the Europe for Citizens programme of the European Union.

Agreement/decision number: 20161579

Monday, 05 December 2016
Through the eyes of a volunteer

Our team grew with our volunteers!
How is it then, for the first time to be with the children at the tests of games for people who are blind?

Patrycja conveys her experience...

 "Oh .. now I can’t see you.. where are you?" I said, taking off my glasses. Gregory  put on his colorful glasses and said laughing "I see you". Then I woremy glasses and said "ha! And I see you". This game lasted a few minutes, until the laptops of Vassilis and Paul were setup for the children of the Special Primary School for the Blind in Kallithea to try the Memor-i game and record whatever changes are needed in order to improve the game. 

Memor-i is an electronic game that is now being developed by SciFY. It's like the game we played when we were young, where you have to find the cards with two identical animals. In our case, it is specially designed to be played by children that are blind or with low vision. For example, it has "doors" which, when opened, you see a small animal and together with the image, you hear the sound it makes, so you can match pairs and win.The children can be navigate in the game with a special interface and soundeffects. At the Elementary School for the Blind in Kallithea, children with impaired vision were to test it, like Gregoris, with whose glasses we played with.

Children that do not see at all also tested it. One of these children is Alice. Vassilis informed us that she had tried both previous games for blind children (LEAP) with excellent results: she was incredibly enthusiastic for the game, and we achieved educational goals, as well. While essentially she does not know how to use a computer, the game became the reason she started to learn, to come into contact with it: without seeing the keyboard, she recognizes and remembers the location of the keys, with which she will be move in the game. As we have learned from our actions so far, this is true for almost all blind children in gradeschool: through the game they start learning about computers.

Success for little Alice is not only in the electronic space of games, as we were informed proudly by her teacher; she has lent her voice to the narration of the story of “Paplomatou”, for which each child has made their own book. This book has pages on which the children have created "images" of various craft scardboard / fabrics and pages on which the text of the story isprinted. Text for the sighted and Braille (Braille Code) for those who do not see at all.

Children who came to help us improve Memor-i, were all so excited that they would do something different in their everyday life, something their mom could do, their dad, their brothers and most of us. Something we take for granted, is anadventure for them. In their voice, you recognized the joy, they did not want the game to end and give their turn to the other children. Even children who had not touched a keyboard before, wanted to try again. When we told them it is at an early stage and we want their help to finish it, the response was outstanding: all of them told us with enthusiasm that the game is perfect and they would play again even at this incomplete stage!

All this communication, in addition to improvements to the Memor-i game, gave us inspiration for other things. Any child we met at the Special Primary School for the Blind in Kallithea, had the well known children's liveliness, the interest to learn new things, enthusiasm to talk to us for everyday things, such as an afternoon walk, or what dream they saw at night! It is nice to hear that even people who do not see the world with the same ease that we do, have their own dreams and plans a colorful future for everyone.

By PatrycjaWeronika Wosiecka

*Names of the children are changed to protect their privacy


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